Audiovisual and interactivity in the context of science education, Space Messengers, a case study

Current trends in education, especially in Europe, call for the ARTS to play a key role in science education. What was called STEM is now called STEAM – Science, Technology, Engineering, ARTS and Mathematics. The presenters of this event share their experience and results from Space Messengers, a 6-month project with international high school students that looks at outer space, the inner workings of the atom and the human relationship to them, including perception of light and sound, guided by top academics, scientists and visual and sound artists from around the world, all framed in the philosophy of science. The project culminated in an AudioVisual 360º immersive installation with V/R, designed by globally-renowned artist Agnes Chavez through her StemArts Lab and informed visually and sonically directly by the students’ work. This groundbreaking project demonstrates STEAM at its best while offering a visceral immersive experiences for audiences and highlighting interesting new domains for sound and image.

BIO

David Novack, a sound professor at Losofona who specializes in sound for film, is the sound designer for Space Messengers and the project’s instructor in the area of sound physics and perception.

Catarina Pombo Nabais was an instrumental instructor in the project, working with students to dive within the many domains of the philosophy of science. She is a Scientific Researcher at the Department of History and Philosophy of Science, Faculty of Sciences, University of Lisbon, the CFCUL Head of the Science-Art-Philosophy Laboratory, and the CFCUL Vice-Head of the IG3 “Philosophy of Technology, Human Sciences, Art and Society”

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